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VERY well construction of your whole game. Each area was very well designed and did a whole lot in terms of environmental story telling. 

The music/background noise in this was amazing. I loved how it started off as a clear song but as the days went by in the house, it slowly turned into a more mechanical feel that sounded less like a song and more like weird background noises. At first I thought the pivot into a woods chase horror segment didn't really connect well with the intimate plot of the first half, but now I can see that it does a good job of further representing self-destruction. I was going to replay it to give more notes, but you succeeded so well in your tone that I can't bring myself to. 

Wow.... what a wild ride. Insanely detailed art and I like how interactable objects/characters are pretty much very clear to the player. (I wish I was aware of the jumpscare lol, though I should've expected it). 

One thing to consider is that the Jacob/Bedroom probably should've connected from the top of the Living Room. It is a bit awkward that you're moving down and then forced to move up once you enter the new room. Similarly, it would be nice if exits (see the living room that has 3-space wide "exits") worked on all tiles to maintain the visual logic of traversal between rooms, but this is a nitpick.

Overall, I didn't expect the ending and I think you captured the unsettling atmosphere through color palette swaps as well as through the music!

Love the creepy vibe

I'm worried about you.